DESIGN SYSTEMS

The part that decides whether your site is still good in a year.

A design system is not a Figma page with colour swatches. It is the set of decisions that let someone who was not on the project build a new page that still looks right. Deserve builds these for teams who publish constantly and cannot re-hire a designer every time a page is needed.

A design system is not a Figma page with colour swatches. It is the set of decisions that let someone who was not on the project build a new page that still looks right. Deserve builds these for teams who publish constantly and cannot re-hire a designer every time a page is needed.

A design system is not a Figma page with colour swatches. It is the set of decisions that let someone who was not on the project build a new page that still looks right. Deserve builds these for teams who publish constantly and cannot re-hire a designer every time a page is needed.

Tokens

not hex codes

Components

not copies

Rules

written down

Handoff

that actually works

Every site decays at the speed of its worst-documented decision.

Six months after launch, someone needs a new solution page. They duplicate the closest existing one, change the text, adjust a padding value because it looked off, and pick a colour by eye. Do that thirty times and the system is gone. Nothing dramatic happened; it just eroded.

The fix is boring and it works: colour and type as tokens, sections as reusable components with real property controls, responsive rules defined once, and a written explanation of what each piece is for. On Framer that also means CMS structure, because most page decay is really content decay.

Audit

Where the current system leaks: duplicated sections, one-off colours, orphaned styles.

Tokens

Colour, type, spacing and radius defined once and referenced everywhere.

Components

Reusable sections with property controls a non-designer can safely use.

Responsive rules

Breakpoint behaviour defined as a system rather than fixed per page.

CMS structure

Content models that make the right page easy and the wrong page hard.

Documentation

A written system, so the rules survive the person who wrote them.

Systems built to be handed over.

PetDesk was built to remain scalable and manageable by their own team after handoff, across 200+ pages. Central was built so the marketing team could keep editing animated sections directly in Framer. PureLanding is our own product, running 5,000+ CMS items on an architecture we designed to keep growing.

PetDesk was built to remain scalable and manageable by their own team after handoff, across 200+ pages. Central was built so the marketing team could keep editing animated sections directly in Framer. PureLanding is our own product, running 5,000+ CMS items on an architecture we designed to keep growing.

PetDesk

A 200-page system built to stay manageable after we walked away.

Central

Animated components the client’s marketing team edits directly in Framer.

PureLanding

5,000+ CMS items on an architecture designed for continuous growth.

When you need this

When you are publishing more than a page a month, or when two people building the same section produce two different results.

When you do not

A five-page site does not need a design system. It needs five good pages and consistent tokens.

Ad hoc growth

Every new page duplicates the last one, small drifts compound, and a redesign becomes the only fix.

Systemised growth

New pages assemble from existing components, stay consistent by default, and the site ages well.

What we build

Token architecture

Colour, type, spacing and motion tokens wired through the whole project.

Component libraries

Reusable sections with property controls built for non-designers.

Framer code components

Custom React components for behaviour the native tools cannot cover.

Code overrides

Targeted logic for tracking, content injection and dynamic behaviour.

CMS architecture

Collections, fields and relationships modelled for how you publish.

Documentation

Written rules, naming conventions and a handoff your team can use.

Inherited a project nobody wants to touch?

Send it over. An audit is cheap, and it usually reveals whether you need a system or a rebuild.

Send it over. An audit is cheap, and it usually reveals whether you need a system or a rebuild.

Start a project